Refine broadcast map labels and overlays

This commit is contained in:
b0txec
2026-08-18 22:14:40 +03:00
parent b237c0b7a6
commit 67decb330b
4 changed files with 55 additions and 8 deletions
+8
View File
@@ -15,6 +15,8 @@ export const MapView: Component<{ type: MapResolution, data: () => ResultKeyVal[
const [getImg, setImg] = createSignal(new Image());
const weatherIconsSingal = createSignal<{[key: string]: string;}>({});
const [getWeatherIcons] = weatherIconsSingal;
const [getTitle, setTitle] = createSignal("");
const [getSource, setSource] = createSignal("");
let lastCoords: CityData[] = [];
const props = resolutionProps[type];
@@ -49,6 +51,7 @@ export const MapView: Component<{ type: MapResolution, data: () => ResultKeyVal[
[img, arrowImg],
lastCoords,
getWindData(),
[getTitle(), getSource()],
props,
);
};
@@ -71,6 +74,7 @@ export const MapView: Component<{ type: MapResolution, data: () => ResultKeyVal[
[getImg(), arrowImg],
coordsAndData,
getWindData(),
[getTitle(), getSource()],
props,
);
});
@@ -89,6 +93,10 @@ export const MapView: Component<{ type: MapResolution, data: () => ResultKeyVal[
<details class="broadcastControls">
<summary><span><strong>Broadcast overlay controls</strong><small>Optional manual wind and weather-symbol overrides</small></span></summary>
<p class="controlHelp">These settings do not change the queried city values. Use them only when preparing a finished broadcast graphic.</p>
<div class="overlayFields">
<label><span>Title</span><input type="text" placeholder="19. APRĪĻA GAISA TEMPERATŪRAS REKORDI" value={getTitle()} onInput={e => setTitle(e.target.value)} /></label>
<label><span>Source</span><input type="text" placeholder="LVĢMC" value={getSource()} onInput={e => setSource(e.target.value)} /></label>
</div>
<div class="grid-1-2">
<div>
<div>
+45 -7
View File
@@ -9,26 +9,28 @@ export function drawOnMap(
imgArr: [HTMLImageElement, HTMLImageElement],
cityData: CityData[],
windData: [string, string, string, boolean, WindProps],
overlayData: [string, string],
props: ResolutionPropsValue,
): void {
const [windDirection, windSpeed, windGusts, roundValues, windProp] = windData;
const [bgImg, arrowImg] = imgArr;
const [title, source] = overlayData;
// bg
ctx.drawImage(bgImg, 0, 0);
// city boxes
ctx.fillStyle = "#FFFFFF";
cityData.forEach(([, {x, y}]) => {
// City value badges use a consistent height and expand horizontally to fit the value.
cityData.forEach(([, {x, y}, value]) => {
const localX = props.offsetX + x * props.scale;
const localY = props.offsetY + y * props.scale;
const numericValue = roundValues ? Math.round(value) : value.toFixed(1);
const stringValue = numericValue.toString().replace(".", ",");
ctx.beginPath();
ctx.font = `bold ${props.fontSize}px Rubik`;
const badgeWidth = Math.max(props.boxSize, Math.ceil(ctx.measureText(stringValue).width + props.fontSize * 0.8));
ctx.fillStyle = "#FFFFFF";
ctx.rect(localX-props.boxSize/2, localY-props.boxSize/2, props.boxSize, props.boxSize);
ctx.fill();
ctx.fillRect(localX - badgeWidth / 2, localY - props.boxSize / 2, badgeWidth, props.boxSize);
});
ctx.fill();
// weather values
cityData.forEach(([, {x, y}, value, icon]) => {
@@ -51,6 +53,8 @@ export function drawOnMap(
}
});
drawTitleOverlay(ctx, title, source, props.width);
if (!props.showWind) return;
// wind values
@@ -76,3 +80,37 @@ export function drawOnMap(
ctx.font = "bold 25px Rubik";
ctx.fillText("M/S", windProp.offsetX + boxMiddleX + gustsWidth / 2 - 22, (windProp.offsetY + 805)*windProp.scaleY);
}
function drawTitleOverlay(ctx: CanvasRenderingContext2D, title: string, source: string, canvasWidth: number): void {
if (!title.trim() && !source.trim()) return;
const scale = canvasWidth / 1920;
const right = 34 * scale;
const top = 38 * scale;
const horizontalPadding = 24 * scale;
const titleHeight = 62 * scale;
const sourceHeight = 38 * scale;
ctx.textAlign = "left";
ctx.textBaseline = "middle";
ctx.font = `bold ${30 * scale}px Rubik`;
const titleText = title.trim().toUpperCase();
const titleWidth = Math.max(360 * scale, ctx.measureText(titleText).width + horizontalPadding * 2);
const titleX = canvasWidth - right - titleWidth;
ctx.fillStyle = "#9b0008";
ctx.fillRect(titleX, top, titleWidth, titleHeight);
ctx.fillStyle = "#FFFFFF";
ctx.fillText(titleText, titleX + horizontalPadding, top + titleHeight / 2);
if (source.trim()) {
ctx.font = `bold ${19 * scale}px Rubik`;
const sourceText = source.trim().toUpperCase();
const sourceWidth = Math.max(130 * scale, ctx.measureText(sourceText).width + horizontalPadding * 2);
const sourceX = canvasWidth - right - sourceWidth;
ctx.fillStyle = "#FFFFFF";
ctx.fillRect(sourceX, top + titleHeight, sourceWidth, sourceHeight);
ctx.fillStyle = "#000000";
ctx.fillText(sourceText, sourceX + horizontalPadding, top + titleHeight + sourceHeight / 2);
}
}