Draw latvia contour, rescale canvas

This commit is contained in:
Guntis Smaukstelis
2025-02-18 15:37:17 +02:00
parent b78e8c20b6
commit cb9e6a88a0
4 changed files with 60 additions and 11 deletions
+44 -8
View File
@@ -14,6 +14,11 @@ latviaBoderImg.src = latvia_border
export type CropBounds = { x: number, y: number, width: number, height: number }
/*
* final cropped size should be 1365x576px - divided by 3 (455x192) or 3.5 (390x165)
* image should be rotade 26 degrees
* currently image is 400x300px
*/
export function drawGrib(
canvas: HTMLCanvasElement,
messages: GribMessage[],
@@ -41,8 +46,9 @@ export function drawGrib(
canvas.width = cols
canvas.height = rows
canvas.style.width = '100%'
canvas.style.minWidth = '1280px'
// canvas.style.width = '100%'
// canvas.style.minWidth = '1365px'
// canvas.style.border = '1px solid red'
const ctx = canvas.getContext('2d')!
let imgData = ctx.createImageData(cols, rows)
@@ -60,10 +66,13 @@ export function drawGrib(
ctx.save()
ctx.scale(1, -1)
ctx.drawImage(tempCanvas, 0, -canvas.height)
// ctx.drawImage(tempCanvas, 0, 0)
ctx.restore()
if (isContour && !!cropBounds) {
if (cropBounds) {
drawRotate(canvas, ctx)
}
if (isContour && cropBounds) {
drawContour(canvas, ctx) // draw latvia contour only on cropped image
}
}
@@ -147,15 +156,42 @@ function fillImageData(
}
}
function drawRotate(
canvas: HTMLCanvasElement,
ctx: CanvasRenderingContext2D,
angleDegrees = 26,
// angleDegrees = 0,
) {
const tempCanvas = document.createElement('canvas')
tempCanvas.width = canvas.width
tempCanvas.height = canvas.height
const tempCtx = tempCanvas.getContext('2d')!
tempCtx.save()
tempCtx.translate(tempCanvas.width/2, tempCanvas.height/2)
tempCtx.rotate(angleDegrees * Math.PI/180)
tempCtx.drawImage(canvas, -canvas.width/2, -canvas.height/2)
tempCtx.restore()
ctx.clearRect(0, 0, canvas.width, canvas.height)
// canvas.width = 390
// canvas.height = 165
canvas.width = 1365
canvas.height = 576
ctx.save()
ctx.translate(canvas.width/2, canvas.height/2)
ctx.scale(3.5, 3.5)
ctx.drawImage(tempCanvas, -tempCanvas.width/2, -tempCanvas.height/2)
ctx.restore()
}
function drawContour(
canvas: HTMLCanvasElement,
ctx: CanvasRenderingContext2D,
): void {
ctx.save()
ctx.translate(canvas.width/2 + 8, canvas.height/2 - 5)
const angle = -26
ctx.rotate(angle * Math.PI / 180)
const scale = 5.3
ctx.translate(canvas.width/2 +120, canvas.height/2 -20)
// TODO create contour image exact scale when sizes will be accepted
const scale = 5.3/3.5
const scaledWidth = latviaBoderImg.width/scale
const scaledHeight = latviaBoderImg.height/scale
ctx.drawImage(latviaBoderImg,