Fetch binary chunk and draw on canvas
This commit is contained in:
@@ -2,13 +2,20 @@ import { Accessor, Component, createSignal } from 'solid-js'
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import styles from './harmonie.module.css'
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import { apiHost } from '../consts'
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import { GribMessage } from './interfaces'
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import { fetchBuffer } from '../helpers/fetch'
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import { drawGrib } from './draw/drawGrib'
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const CROP_BOUNDS = { x: 1906-1-400, y: 950, width: 400, height: 300 }
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export const GribFile: Component<{
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name: string,
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isActive: Accessor<boolean>,
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getCanvas: Accessor<HTMLCanvasElement | undefined>,
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onClick: (name: string) => void,
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}> = ({ name, isActive, onClick }) => {
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const [getStructure, setStructure] = createSignal<any[]>([])
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}> = ({ name, isActive, getCanvas, onClick }) => {
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const [getStructure, setStructure] = createSignal<GribMessage[]>([])
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const isCrop = createSignal(false)
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function onFileClick() {
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onClick(name)
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@@ -20,14 +27,55 @@ export const GribFile: Component<{
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}
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}
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let cachedMessages: GribMessage[] = []
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let cachedBuffers: Uint8Array[] = []
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let cachedBitmasks: Uint8Array[] = []
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function onParamClick(paramId: number) {
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const grib = getStructure()[paramId]
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console.log("onParamClick", grib)
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const bitmaskSection = grib.sections.find(section => section.id === 6)
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const binarySection = grib.sections.find(section => section.id === 7)
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if (!bitmaskSection || !binarySection) return;
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console.log("sections 6,7")
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const bitmaskOffset = bitmaskSection.offset + 6
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const bitmaskLength = bitmaskSection.size - 6
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const bitmaskPromise = bitmaskSection.size > 6
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? fetchBuffer(`${apiHost}/api/grib/binary-chunk/${bitmaskOffset}/${bitmaskLength}/${name}`).then(b=>[b])
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: Promise.resolve([])
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const binaryOffset = binarySection.offset + 5
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const binaryLength = binarySection.size - 5
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const fetchPromise: Promise<[GribMessage[], ArrayBuffer[], ArrayBuffer[]]> =
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Promise.all([
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[grib],
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fetchBuffer(`${apiHost}/api/grib/binary-chunk/${binaryOffset}/${binaryLength}/${name}`).then(b=>[b]),
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bitmaskPromise,
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])
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fetchPromise.then(([messages, binaryBuffers, bitmasks]) => {
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cachedMessages = messages
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cachedBuffers = binaryBuffers.map(b => new Uint8Array(b))
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cachedBitmasks = bitmasks.map(b => new Uint8Array(b))
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const colors: [string, string] = ['#0000ff', '#ffff00']
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const cropBounds = isCrop[0]() ? CROP_BOUNDS : undefined
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drawGrib(getCanvas()!, cachedMessages, cachedBuffers, cachedBitmasks, colors, cropBounds)
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})
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.catch(err => console.warn(err.message))
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// .finally(() => setIsLoading(false))
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}
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return <li
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class={isActive() ? styles.active : ''}
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onClick={onFileClick}
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>
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<div class={styles.name}>{ trimName(name) }</div>
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<ul class={styles.meteoParams}>
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{ getStructure().map(grib =>
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<li>{ grib.title }</li>
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{ getStructure()
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.sort((a, b) => a.title > b.title ? 1 : -1)
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.map((grib, i) =>
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<li onClick={() => onParamClick(i)}>{ grib.title }</li>
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)}
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</ul>
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</li>
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@@ -7,6 +7,7 @@ import { GribFile } from './GribFile'
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export const Harmonie: Component<{}> = () => {
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const [getFileList, setFileList] = createSignal<string[]>([])
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const [getActiveGrib, setActiveGrib] = createSignal('')
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const [getCanvas, setCanvas] = createSignal<HTMLCanvasElement>()
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fetch(`${apiHost}/api/show/grib-list`)
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.then(re => re.json())
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@@ -22,11 +23,14 @@ export const Harmonie: Component<{}> = () => {
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<GribFile
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name={fileName}
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isActive={() => getActiveGrib() === fileName}
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getCanvas={getCanvas}
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onClick={() => setActiveGrib(fileName)}
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/>
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)}
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</ul>
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</div>
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<div class={styles.column}>here goes pictures</div>
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<div class={styles.column}>
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<canvas ref={setCanvas} />
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</div>
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</div>
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}
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@@ -0,0 +1,34 @@
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import { u8ToBits } from '../../helpers/u8ToBits.js'
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import { MeteoGrid } from '../interfaces.js'
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export function applyBitmask(
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grid: MeteoGrid,
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buffer: Uint8Array,
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bitmask: Uint8Array,
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bytesPerPoint: number,
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): Uint8Array {
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const newBuffer = new Uint8Array(grid.rows * grid.cols * bytesPerPoint)
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let i=0, bufferI=0
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for (; i<bitmask.length; i++) {
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const bits = u8ToBits(bitmask[i])
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for (let bitI=0; bitI<bits.length; bitI++) {
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const newI = (i*8 + bitI) * bytesPerPoint
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if (newI >= newBuffer.length) {
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break;
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}
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if (bits[bitI]) {
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newBuffer[newI] = buffer[bufferI]
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newBuffer[newI+1] = buffer[bufferI+1]
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newBuffer[newI+2] = buffer[bufferI+2]
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bufferI += bytesPerPoint
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} else {
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newBuffer[newI] = 255
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newBuffer[newI+1] = 255
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newBuffer[newI+2] = 255
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}
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}
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}
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return newBuffer
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}
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@@ -0,0 +1,32 @@
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import { GribMessage } from '../../interfaces/interfaces'
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import { CropBounds } from './drawGrib'
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export function extractFromBounds(
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grib: GribMessage,
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source: Uint8Array,
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cropBounds: CropBounds,
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): Uint8Array {
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const { grid, bitsPerDataPoint } = grib
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const bytesPerPoint = bitsPerDataPoint / 8
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const { x, y, width, height } = cropBounds
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if (
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x < 0
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|| y < 0
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|| x + width > grid.cols-1
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|| y + height > grid.rows-1
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) {
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throw new Error('Extract bbox out of grid bounds')
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}
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const output = new Uint8Array(width*height*bytesPerPoint)
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for (let row=y, i=0; row < y+height; row++) {
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const inputOffset = (row*grid.cols + x)*bytesPerPoint
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const readBytes = width*bytesPerPoint
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const inputBuffer = source.slice(inputOffset, inputOffset+readBytes)
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output.set(inputBuffer, i)
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i += readBytes
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}
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return output
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}
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@@ -0,0 +1,43 @@
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type RGBAu8 = [number, number, number, number]
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const FOG: RGBAu8 = [254, 248, 0, 255] // 'fef800'
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const FOG_FREEZING: RGBAu8 = [194, 188, 0, 255] // 'c2bc00'
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const RAIN_LIGHT: RGBAu8 = [0, 255, 0, 255] // '00ff00'
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const RAIN_MODERATE: RGBAu8 = [0, 197, 0, 255] // '00c500'
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const RAIN_HEAVY: RGBAu8 = [0, 132, 0, 255] // '008400'
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const ICE_LIGHT: RGBAu8 = [255, 32, 55, 255] // 'ff2037'
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const ICE_HEAVY: RGBAu8 = [220, 0, 0, 255] // 'dc0000'
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export function categoricalRainColors(value: number): RGBAu8 {
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switch (value) {
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case 0:
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return FOG
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case 1*32:
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return FOG_FREEZING
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case 2*32:
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return RAIN_LIGHT
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case 3*32:
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return RAIN_MODERATE
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case 4*32:
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return RAIN_HEAVY
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case 5*32:
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return ICE_LIGHT
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case 6*32:
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return ICE_HEAVY
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default:
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return [255, 255, 255, 0]
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}
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}
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/* FROM CHATGPT
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0 = No rain
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1 * 32 = 32 (Drizzle)
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2 * 32 = 64 (Light rain)
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3 * 32 = 96 (Moderate rain)
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4 * 32 = 128 (Heavy rain)
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5 * 32 = 160 (Very heavy rain, if applicable)
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6 * 32 = 192 (Extreme rain, if applicable)
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*/
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export function hexToU8(hex: string): [number, number, number] {
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return [parseInt('0x'+hex.slice(0, 2)), parseInt('0x'+hex.slice(2, 4)), parseInt('0x'+hex.slice(4, 6))]
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}
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@@ -0,0 +1,53 @@
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export type ColorEntry = { value: number, color: [number, number, number, number]}
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export const WIND_SPEED: ColorEntry[] = [
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{ value: 40, color: [170, 0, 190, 255] },
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{ value: 35, color: [170, 0, 190, 255] },
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{ value: 30, color: [225, 20, 0, 255] },
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{ value: 25, color: [225, 20, 0, 255] },
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{ value: 20, color: [255, 160, 0, 255] },
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{ value: 15, color: [255, 250, 170, 255] },
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{ value: 10, color: [80, 240, 80, 255] },
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{ value: 5, color: [45, 155, 150, 255] },
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{ value: 0, color: [180, 240, 250, 255] },
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]
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export const PRECIPITATION: ColorEntry[] = [
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{ value: 30, color: [126, 26, 99, 255] },
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{ value: 25, color: [120, 27, 131, 255] },
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{ value: 20, color: [84, 20, 130, 255] },
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{ value: 15, color: [49, 16, 129, 255] },
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{ value: 10, color: [9, 15, 129, 255] },
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{ value: 6, color: [0, 24, 150, 255] },
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{ value: 4, color: [0, 43, 186, 255] },
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{ value: 2, color: [10, 70, 220, 255] },
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{ value: 1, color: [40, 109, 246, 255] },
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{ value: 0.5, color: [80, 162, 248, 255] },
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{ value: 0.2, color: [118, 202, 249, 255] },
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{ value: 0.1, color: [152, 233, 252, 255] },
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{ value: 0.05, color: [255, 255, 255, 255] },
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]
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// from ltv
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export const TEMPERATURES: ColorEntry[] = [
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{ value: 35, color: [155, 30, 30, 255] },
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{ value: 10, color: [250, 225, 5, 255] },
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{ value: 0, color: [80, 190, 240, 255] },
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{ value: -15, color: [30, 70, 155, 255] },
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{ value: -30, color: [140, 30, 190, 255] },
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]
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// from yr.no
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// export const TEMPERATURES: ColorEntry[] = [
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// { value: 50, color: [133, 0, 62, 255] },
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// { value: 40, color: [195, 0, 0, 255] },
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// { value: 30, color: [255, 76, 56, 255] },
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// { value: 20, color: [255, 175, 111, 255] },
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// { value: 10, color: [255, 243, 81, 255] },
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// { value: 0, color: [195, 246, 215, 255] },
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// { value: -10, color: [94, 231, 240, 255] },
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// { value: -20, color: [63, 201, 243, 255] },
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// { value: -30, color: [79, 157, 232, 255] },
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// { value: -40, color: [0, 81, 163, 255] },
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// { value: -50, color: [79, 15, 134, 255] },
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// ]
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@@ -0,0 +1,163 @@
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import { interpolateColors } from '../../helpers/interpolateColors.ts'
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import { GribMessage, MeteoParam } from '../../interfaces/interfaces.ts'
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import { applyBitmask } from './bitmask.ts'
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import { extractFromBounds } from './bounds.ts'
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import { categoricalRainColors } from './categoricalRain.ts'
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import { precipitationColors } from './precipitation.ts'
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import { temperatureColors } from './temperature.ts'
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import { windDirectionArrows, windDirectionColors, windSpeedColors } from './windDirection.ts'
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export type CropBounds = { x: number, y: number, width: number, height: number }
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export function drawGrib(
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canvas: HTMLCanvasElement,
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messages: GribMessage[],
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buffers: Uint8Array[],
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bitmasks: Uint8Array[],
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colors: [string, string],
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cropBounds: CropBounds | undefined,
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): void {
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// normally we have one message/buffer/bitmask?. special cases have multiple like wind direction
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const [grib] = messages
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let { grid } = grib
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let { cols, rows } = grid
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let modifiedBuffers = buffers.map((buffer, i) => {
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const bytesPerPoint = messages[i].bitsPerDataPoint / 8
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return bitmasks[i] ? applyBitmask(grid, buffer, bitmasks[i], bytesPerPoint) : buffer
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})
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if (cropBounds) {
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modifiedBuffers = modifiedBuffers.map(buffer => extractFromBounds(grib, buffer, cropBounds))
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cols = cropBounds.width
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rows = cropBounds.height
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}
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canvas.width = cols
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canvas.height = rows
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canvas.style.width = '100%'
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canvas.style.minWidth = '1280px'
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const ctx = canvas.getContext('2d')!
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let imgData = ctx.createImageData(cols, rows)
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fillImageData(imgData, messages, modifiedBuffers, colors)
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if (grib.meteo.discipline === 0 && grib.meteo.category === 2 && grib.meteo.product === 192) {
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imgData = windDirectionArrows(imgData, messages, modifiedBuffers)
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}
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const tempCanvas = document.createElement('canvas')
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const tempCtx = tempCanvas.getContext('2d')!
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tempCanvas.width = imgData.width
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tempCanvas.height = imgData.height
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tempCtx.putImageData(imgData, 0, 0)
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ctx.save()
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ctx.scale(1, -1)
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ctx.drawImage(tempCanvas, 0, -canvas.height)
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// ctx.drawImage(tempCanvas, 0, 0)
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ctx.restore()
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}
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const CATEGORICAL_RAIN = [0, 1, 192]
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const TOTAL_PRECIPITATION = [0, 1, 52]
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const RAIN_PRECIPITATION = [0, 1, 65]
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const TEMPERATURE = [0, 0, 0]
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const WIND_DIRECTION = [0, 2, 192]
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const WIND_SPEED = [0, 2, 1]
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const WIND_SPEED_GUST = [0, 2, 22]
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function fillImageData(
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imgData: ImageData,
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messages: GribMessage[],
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buffers: Uint8Array[],
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colors: [string, string],
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) {
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const [grib] = messages
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const [buffer] = buffers
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const { meteo, conversion, bitsPerDataPoint } = grib
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const bytesPerPoint = grib.bitsPerDataPoint / 8
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const fromColor = rgbHexToU8(colors[0])
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const toColor = rgbHexToU8(colors[1])
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const cols = imgData.width
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const rows = imgData.height
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for (let row = 0; row < rows; row++) {
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for (let col = 0; col < cols; col++) {
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const bufferI = (row * cols + col) * bytesPerPoint
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const index = (row * cols + col) * 4
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const firstByte = buffer[bufferI]
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const encodedValue = toInt(buffer.slice(bufferI, bufferI+bitsPerDataPoint/8))
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let color = [255, 255, 255, 255]
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if (isMeteoEqual(meteo, CATEGORICAL_RAIN)) {
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color = categoricalRainColors(firstByte)
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}
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else if (isMeteoEqual(meteo, TOTAL_PRECIPITATION)) {
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color = precipitationColors(encodedValue, conversion)
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}
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else if (isMeteoEqual(meteo, RAIN_PRECIPITATION)) {
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color = precipitationColors(encodedValue, conversion)
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}
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else if (isMeteoEqual(meteo, TEMPERATURE)) {
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color = temperatureColors(encodedValue, conversion)
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}
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else if (isMeteoEqual(meteo, WIND_DIRECTION)) {
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const [, bufferU, bufferV] = buffers
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const encodedValU = toInt(bufferU.slice(bufferI, bufferI+bitsPerDataPoint/8))
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const encodedValV = toInt(bufferV.slice(bufferI, bufferI+bitsPerDataPoint/8))
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const [, metaU, metaV] = messages // first message fake one 0-2-192
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color = windDirectionColors(encodedValU, encodedValV, metaU!.conversion, metaV!.conversion)
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}
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else if (isMeteoEqual(meteo, WIND_SPEED)) {
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color = windSpeedColors(encodedValue, conversion)
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}
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else if (isMeteoEqual(meteo, WIND_SPEED_GUST)) {
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color = windSpeedColors(encodedValue, conversion)
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}
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else {
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color = interpolateColors(firstByte, fromColor, toColor)
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}
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imgData.data[index] = color[0]
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imgData.data[index + 1] = color[1]
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imgData.data[index + 2] = color[2]
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imgData.data[index + 3] = color[3]
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}
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}
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}
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function rgbHexToU8(hex: string): RGBu8 {
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return [
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parseInt(`0x${hex.slice(1, 3)}`),
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parseInt(`0x${hex.slice(3, 5)}`),
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parseInt(`0x${hex.slice(5, 7)}`),
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]
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}
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type RGBu8 = [number, number, number]
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export function isMeteoEqual(meteo: MeteoParam, arr: number[]): boolean {
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const arr2 = [meteo.discipline, meteo.category, meteo.product]
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return arr.length === arr2.length && arr.every((value, index) => value === arr2[index])
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}
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function toInt(bytes: Uint8Array): number {
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return bytes.reduce((acc, curr) => acc * 256 + curr)
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}
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export function toSignedInt(bytes: Uint8Array): number {
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const unsigned = toInt(bytes)
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|
||||
const signBit = 1 << (bytes.length * 8 - 1) // Example: 16-bit -> 0x8000
|
||||
if (unsigned & signBit) {
|
||||
// If the sign bit is set, compute the two's complement
|
||||
return unsigned - (1 << (bytes.length * 8))
|
||||
}
|
||||
|
||||
return unsigned // If the sign bit is not set, return as is
|
||||
}
|
||||
@@ -0,0 +1,17 @@
|
||||
import { valueToColorInterpolated, valueToColorThreshold } from '../../helpers/interpolateColors'
|
||||
import { MeteoConversion } from '../../interfaces/interfaces'
|
||||
import { PRECIPITATION } from './constants'
|
||||
|
||||
|
||||
export function precipitationColors(
|
||||
encodedValue: number,
|
||||
{ reference, binaryScale, decimalScale}: MeteoConversion,
|
||||
isInterpolated = true,
|
||||
): [number, number, number, number] {
|
||||
// const rainMM = (reference + encodedValue * Math.pow(2, binaryScale)) * Math.pow(10, -decimalScale) / 1000
|
||||
const rainMM = (reference + encodedValue * Math.pow(2, binaryScale)) * Math.pow(10, -decimalScale)
|
||||
|
||||
return isInterpolated
|
||||
? valueToColorInterpolated(rainMM, PRECIPITATION)
|
||||
: valueToColorThreshold(rainMM, PRECIPITATION)
|
||||
}
|
||||
@@ -0,0 +1,16 @@
|
||||
import { valueToColorInterpolated, valueToColorThreshold } from '../../helpers/interpolateColors'
|
||||
import { MeteoConversion } from '../../interfaces/interfaces'
|
||||
import { TEMPERATURES } from './constants'
|
||||
|
||||
|
||||
export function temperatureColors(
|
||||
encodedValue: number,
|
||||
{ reference, binaryScale, decimalScale}: MeteoConversion,
|
||||
isInterpolated = true,
|
||||
): [number, number, number, number] {
|
||||
const temperatureC = (reference + encodedValue * Math.pow(2, binaryScale)) * Math.pow(10, -decimalScale) - 273.15
|
||||
|
||||
return isInterpolated
|
||||
? valueToColorInterpolated(temperatureC, TEMPERATURES)
|
||||
: valueToColorThreshold(temperatureC, TEMPERATURES)
|
||||
}
|
||||
@@ -0,0 +1,174 @@
|
||||
import { apiHost } from '../../consts'
|
||||
import { fetchBuffer } from '../../helpers/fetch'
|
||||
import { valueToColorInterpolated } from '../../helpers/interpolateColors'
|
||||
import { GribMessage, MeteoConversion } from '../interfaces'
|
||||
import { WIND_SPEED } from './constants'
|
||||
import { rotateWind } from './windRotate'
|
||||
|
||||
const CELL_SIZE = 12
|
||||
|
||||
export function windDirectionArrows(
|
||||
imgData: ImageData,
|
||||
messages: GribMessage[],
|
||||
buffers: Uint8Array[],
|
||||
) {
|
||||
const [, metaU, metaV] = messages
|
||||
const { conversion: convU } = metaU
|
||||
const { conversion: convV } = metaV
|
||||
const [, bufferU, bufferV] = buffers
|
||||
const cols = imgData.width
|
||||
const rows = imgData.height
|
||||
const canvas = document.createElement('canvas')
|
||||
canvas.width = imgData.width
|
||||
canvas.height = imgData.height
|
||||
const ctx = canvas.getContext('2d')!
|
||||
ctx.putImageData(imgData, 0, 0) // draw wind speed color below direction
|
||||
const directions: number[][] = []
|
||||
const bytesPerPoint = metaU.bitsPerDataPoint/8
|
||||
|
||||
const lambert = (messages[0].grid as any).lambert
|
||||
let rot_lat = lambert[0] / 1_000_000
|
||||
let rot_lon = lambert[1] / 1_000_000
|
||||
// rot_lat = -9999.0
|
||||
// rot_lon = -9999.0
|
||||
let reg_lat = 56.530592
|
||||
let reg_lon = -2.918742
|
||||
|
||||
for (let row = 0; row < rows; row++) {
|
||||
directions[row] = []
|
||||
for (let col = 0; col < cols; col++) {
|
||||
const bufferI = (row * cols + col) * bytesPerPoint
|
||||
|
||||
const encodedU = toInt(bufferU.slice(bufferI, bufferI+bytesPerPoint))
|
||||
const encodedV = toInt(bufferV.slice(bufferI, bufferI+bytesPerPoint))
|
||||
const windSpeedU = (convU.reference + encodedU * Math.pow(2, convU.binaryScale)) * Math.pow(10, -convU.decimalScale)
|
||||
const windSpeedV = (convV.reference + encodedV * Math.pow(2, convV.binaryScale)) * Math.pow(10, -convV.decimalScale)
|
||||
|
||||
// const directionDeg = (Math.atan2(windSpeedU, windSpeedV)*180/Math.PI + 360 +45) % 360
|
||||
const directionDeg = rotateWind(rot_lat, rot_lon, reg_lat, reg_lon, windSpeedU, windSpeedV)[0]
|
||||
const directionRad = (Math.PI / 180) * directionDeg
|
||||
|
||||
directions[row][col] = directionRad
|
||||
}
|
||||
}
|
||||
|
||||
const gridH = Math.floor(directions.length/CELL_SIZE)
|
||||
const gridW = Math.floor(directions[0].length/CELL_SIZE)
|
||||
for (let row = 0; row < gridH; row++) {
|
||||
for (let col = 0; col < gridW; col++) {
|
||||
const directionAvg = true
|
||||
? getAvgDirection(directions, row, col)
|
||||
: getDirection(directions, row, col)
|
||||
|
||||
const centerX = col * CELL_SIZE + CELL_SIZE/2
|
||||
const centerY = row * CELL_SIZE + CELL_SIZE/2
|
||||
const arrowLength = CELL_SIZE*0.9
|
||||
|
||||
ctx.save()
|
||||
ctx.translate(centerX, centerY)
|
||||
ctx.rotate(directionAvg)
|
||||
|
||||
ctx.beginPath();
|
||||
ctx.moveTo(-arrowLength / 2, 0)
|
||||
ctx.lineTo(arrowLength / 2, 0)
|
||||
ctx.stroke()
|
||||
|
||||
const arrowheadSize = CELL_SIZE/4
|
||||
ctx.beginPath()
|
||||
ctx.moveTo(arrowLength / 2, 0)
|
||||
ctx.lineTo(arrowLength / 2 - arrowheadSize, -arrowheadSize / 2)
|
||||
ctx.lineTo(arrowLength / 2 - arrowheadSize, arrowheadSize / 2)
|
||||
ctx.closePath()
|
||||
ctx.fill()
|
||||
|
||||
ctx.restore()
|
||||
}
|
||||
}
|
||||
|
||||
return ctx.getImageData(0, 0, imgData.width, imgData.height)
|
||||
}
|
||||
|
||||
function getDirection(directions: number[][], gridRow: number, gridCol: number) {
|
||||
const directionRow = gridRow * CELL_SIZE + Math.round(CELL_SIZE/2)
|
||||
const directionCol = gridCol * CELL_SIZE + Math.round(CELL_SIZE/2)
|
||||
return directions[directionRow][directionCol]
|
||||
}
|
||||
|
||||
// in radians
|
||||
function getAvgDirection(directions: number[][], gridRow: number, gridCol: number) {
|
||||
let sumSin = 0; // Sum of sine components
|
||||
let sumCos = 0; // Sum of cosine components
|
||||
|
||||
for (let row = 0; row < CELL_SIZE; row++) {
|
||||
for (let col = 0; col < CELL_SIZE; col++) {
|
||||
const directionRow = gridRow * CELL_SIZE + row;
|
||||
const directionCol = gridCol * CELL_SIZE + col;
|
||||
|
||||
const directionRad = directions[directionRow][directionCol]
|
||||
|
||||
sumSin += Math.sin(directionRad);
|
||||
sumCos += Math.cos(directionRad);
|
||||
}
|
||||
}
|
||||
|
||||
// Compute the average direction
|
||||
const avgDirection = Math.atan2(sumSin, sumCos); // Result is in radians
|
||||
return (avgDirection + 2 * Math.PI) % (2 * Math.PI); // Ensure the result is in [0, 2π)
|
||||
}
|
||||
|
||||
// actually calculates and draws wind speed
|
||||
export function windDirectionColors(
|
||||
encodedU: number,
|
||||
encodedV: number,
|
||||
convU: MeteoConversion,
|
||||
convV: MeteoConversion,
|
||||
) {
|
||||
const windSpeedU = (convU.reference + encodedU * Math.pow(2, convU.binaryScale)) * Math.pow(10, -convU.decimalScale)
|
||||
const windSpeedV = (convV.reference + encodedV * Math.pow(2, convV.binaryScale)) * Math.pow(10, -convV.decimalScale)
|
||||
const windSpeed = Math.sqrt(Math.pow(windSpeedU, 2) + Math.pow(windSpeedV, 2))
|
||||
|
||||
return valueToColorInterpolated(windSpeed, WIND_SPEED)
|
||||
}
|
||||
|
||||
export function windSpeedColors(
|
||||
encodedValue: number,
|
||||
{ reference, binaryScale, decimalScale}: MeteoConversion,
|
||||
) {
|
||||
const windSpeed = (reference + encodedValue * Math.pow(2, binaryScale)) * Math.pow(10, -decimalScale)
|
||||
return valueToColorInterpolated(windSpeed, WIND_SPEED)
|
||||
}
|
||||
|
||||
export function fetchWindData(
|
||||
customMessage: GribMessage,
|
||||
gribArr: GribMessage[],
|
||||
): Promise<[GribMessage[], ArrayBuffer[], ArrayBuffer[]]> {
|
||||
const windU = gribArr.find(m => m.meteo.discipline===0 && m.meteo.category===2 && m.meteo.product===2 && m.meteo.levelType===103 && m.meteo.levelValue===10)
|
||||
const windV = gribArr.find(m => m.meteo.discipline===0 && m.meteo.category===2 && m.meteo.product===3 && m.meteo.levelType===103 && m.meteo.levelValue===10)
|
||||
if (!windU || !windV) throw new Error('Didnt found u/v components of wind')
|
||||
|
||||
const section7u = windU.sections.find(section => section.id === 7)
|
||||
const section7v = windV.sections.find(section => section.id === 7)
|
||||
if (!section7u || !section7v) throw new Error('Didnt found binaru section for wind u/v')
|
||||
|
||||
const uBinaryOffset = section7u.offset + 5
|
||||
const uBinaryLength = section7u.size - 5
|
||||
|
||||
const vBinaryOffset = section7v.offset + 5
|
||||
const vBinaryLength = section7v.size - 5
|
||||
|
||||
return Promise.all([
|
||||
fetchBuffer(`${apiHost}/api/binary-chunk/${uBinaryOffset}/${uBinaryLength}`),
|
||||
fetchBuffer(`${apiHost}/api/binary-chunk/${vBinaryOffset}/${vBinaryLength}`),
|
||||
]).then(([bufferU, bufferV]) => {
|
||||
const buffer = new Uint8Array(bufferU.byteLength + bufferV.byteLength)
|
||||
buffer.set(new Uint8Array(bufferU))
|
||||
buffer.set(new Uint8Array(bufferV), bufferU.byteLength)
|
||||
const messages = [customMessage, windU, windV]
|
||||
const buffers = [bufferU, bufferU, bufferV]
|
||||
return [messages, buffers, []]
|
||||
})
|
||||
}
|
||||
|
||||
function toInt(bytes: Uint8Array): number {
|
||||
return bytes.reduce((acc, curr) => acc * 256 + curr)
|
||||
}
|
||||
@@ -0,0 +1,135 @@
|
||||
// converted from C code https://opendatadocs.dmi.govcloud.dk/Data/Forecast_Data_Weather_Model_HARMONIE
|
||||
export function rotateWind(
|
||||
rot_lat: number,
|
||||
rot_lon: number,
|
||||
reg_lat: number,
|
||||
reg_lon: number,
|
||||
u_in: number,
|
||||
v_in: number,
|
||||
southpole_lat = 26.5,
|
||||
southpole_lon = -40,
|
||||
): [direction: number, strength: number, u_out: number, v_out: number]
|
||||
/* Given either a point in the regular grid (set `*rot_lat' <= -999.0)
|
||||
* or a point in the rotated grid, calculate the corresponding point
|
||||
* in the opposite grid, change the (u, v)-vector from rotated to
|
||||
* regular grid and calculate the wind force (`*strength') and the
|
||||
* wind direction in the regular grid. `southpole_lat' and
|
||||
* `southpole_lon' defines the coordinate of the southpole in
|
||||
* the roated grid */
|
||||
{
|
||||
/* Find the missing point, whether is is the rotated or the regular */
|
||||
if (rot_lat <= -999.0) [rot_lat, rot_lon] = reg2rot(reg_lat, reg_lon, southpole_lat, southpole_lon)
|
||||
else [reg_lat, reg_lon] = rot2reg(rot_lat, rot_lon, southpole_lat, southpole_lon);
|
||||
|
||||
/* Calculate the wind strength */
|
||||
const strength = Math.sqrt(u_in*u_in + v_in*v_in);
|
||||
|
||||
/* Add a small distance in the direction of the wind to the rotated
|
||||
* grid point, changing the distance into degrees */
|
||||
const rot_lat2 = rot_lat + 0.1*v_in/(strength);
|
||||
let clat = Math.cos(rot_lat*Math.PI/180.0)
|
||||
if (0.0001 > clat && clat > -0.0001) {
|
||||
throw new Error("Internal error: Too close to pole to calculate rotated wind")
|
||||
}
|
||||
const rot_lon2 = rot_lon + 0.1*u_in/(strength * clat);
|
||||
|
||||
/* Translate new rotated grid point to regular grid */
|
||||
const [reg_lat2, reg_lon2] = rot2reg(rot_lat2, rot_lon2, southpole_lat, southpole_lon)
|
||||
|
||||
/* Transform offset in lat-lon to offset in x-y */
|
||||
clat = Math.cos(reg_lat*Math.PI/180.0)
|
||||
const dx = clat*(reg_lon2 - reg_lon)
|
||||
|
||||
/* Calculate the direction of the wind vector in the regular grid */
|
||||
const direc = Math.atan2(reg_lat2 - reg_lat, dx);
|
||||
|
||||
/* Regular direction in degrees */
|
||||
let direction = 630.0 - direc*180.0 / Math.PI
|
||||
while (direction > 360.0) direction -= 360.0
|
||||
|
||||
const u_out = Math.cos(direc) * strength
|
||||
const v_out = Math.sin(direc) * strength
|
||||
|
||||
return [direction, strength, u_out, v_out]
|
||||
}
|
||||
|
||||
|
||||
function rot2reg(
|
||||
rot_lat: number,
|
||||
rot_lon: number,
|
||||
southpole_lat: number,
|
||||
southpole_lon: number,
|
||||
): [reg_lat: number, reg_lon: number]
|
||||
/* Convert from rotated latitude-longitude to regular latitude-longitude
|
||||
with the transformation defined by the southpole coordinates.
|
||||
Coordinates are given in degrees N (negative for S) and degrees E
|
||||
(negative for W). */
|
||||
{
|
||||
const to_rad = Math.PI/180.0
|
||||
const to_deg = 1.0/to_rad
|
||||
|
||||
const sin_y_cen = Math.sin(to_rad*(southpole_lat + 90.0))
|
||||
const cos_y_cen = Math.cos(to_rad*(southpole_lat + 90.0))
|
||||
|
||||
const sin_x_rot = Math.sin(to_rad*rot_lon)
|
||||
const cos_x_rot = Math.cos(to_rad*rot_lon)
|
||||
const sin_y_rot = Math.sin(to_rad*rot_lat)
|
||||
const cos_y_rot = Math.cos(to_rad*rot_lat)
|
||||
let sin_y_reg = cos_y_cen*sin_y_rot + sin_y_cen*cos_y_rot*cos_x_rot
|
||||
if (sin_y_reg < -1.0) sin_y_reg = -1.0
|
||||
if (sin_y_reg > 1.0) sin_y_reg = 1.0
|
||||
|
||||
const reg_lat = to_deg*Math.asin(sin_y_reg)
|
||||
|
||||
const cos_y_reg = Math.cos(reg_lat*to_rad);
|
||||
let cos_lon_rad = (cos_y_cen*cos_y_rot*cos_x_rot - sin_y_cen*sin_y_rot)/cos_y_reg;
|
||||
if (cos_lon_rad < -1.0) cos_lon_rad = -1.0;
|
||||
if (cos_lon_rad > 1.0) cos_lon_rad = 1.0;
|
||||
const sin_lon_rad = cos_y_rot*sin_x_rot/cos_y_reg;
|
||||
let lon_rad = Math.acos(cos_lon_rad);
|
||||
if (sin_lon_rad < 0.0) lon_rad = -lon_rad;
|
||||
|
||||
const reg_lon = to_deg*lon_rad + southpole_lon;
|
||||
|
||||
return [reg_lat, reg_lon]
|
||||
}
|
||||
|
||||
|
||||
function reg2rot(
|
||||
reg_lat: number,
|
||||
reg_lon: number,
|
||||
southpole_lat: number,
|
||||
southpole_lon: number,
|
||||
): [rot_lat: number, rot_lon: number]
|
||||
/* Convert from regular latitude-longitude to rotated latitude-longitude
|
||||
with the transformation defined by the southpole coordinates.
|
||||
Coordinates are given in degrees N (negative for S) and degrees E
|
||||
(negative for W). */
|
||||
{
|
||||
const to_rad = Math.PI/180.0
|
||||
const to_deg = 1.0/to_rad
|
||||
const sin_y_cen = Math.sin(to_rad*(southpole_lat + 90.0));
|
||||
const cos_y_cen = Math.cos(to_rad*(southpole_lat + 90.0));
|
||||
|
||||
const lon_rad = to_rad*(reg_lon - southpole_lon)
|
||||
const sin_lon_rad = Math.sin(lon_rad)
|
||||
const cos_lon_rad = Math.cos(lon_rad)
|
||||
const sin_y_reg = Math.sin(to_rad*reg_lat)
|
||||
const cos_y_reg = Math.cos(to_rad*reg_lat)
|
||||
let sin_y_rot = cos_y_cen*sin_y_reg - sin_y_cen*cos_y_reg*cos_lon_rad
|
||||
if (sin_y_rot < -1.0) sin_y_rot = -1.0
|
||||
if (sin_y_rot > 1.0) sin_y_rot = 1.0
|
||||
|
||||
const rot_lat = Math.asin(sin_y_rot)*to_deg
|
||||
|
||||
const cos_y_rot = Math.cos(rot_lat*to_rad)
|
||||
let cos_x_rot = (cos_y_cen*cos_y_reg*cos_lon_rad + sin_y_cen*sin_y_reg)/cos_y_rot
|
||||
if (cos_x_rot < -1.0) cos_x_rot = -1.0
|
||||
if (cos_x_rot > 1.0) cos_x_rot = 1.0
|
||||
const sin_x_rot = cos_y_reg*sin_lon_rad/cos_y_rot
|
||||
|
||||
let rot_lon = Math.acos(cos_x_rot)*to_deg
|
||||
if (sin_x_rot < 0.0) rot_lon = -rot_lon
|
||||
|
||||
return [rot_lat, rot_lon]
|
||||
}
|
||||
@@ -0,0 +1,39 @@
|
||||
export type MeteoParam = {
|
||||
discipline: number, // 0=meteo, 1=hydro, 2=land surface, 3=space products
|
||||
category: number, // 0=temperature, 1=moisture, 6=cloud, 19=atmospheric
|
||||
product: number,
|
||||
subType: string, // now or over time avg/sum
|
||||
levelType: number, // 102 - entire atmosphere, 103 - above ground, above sea level
|
||||
levelValue: number, // meters above ground/sea level
|
||||
}
|
||||
|
||||
export type MeteoConversion = {
|
||||
reference: number, // float
|
||||
binaryScale: number, // int
|
||||
decimalScale: number, // int
|
||||
}
|
||||
|
||||
export type MeteoGrid = {
|
||||
cols: number,
|
||||
rows: number,
|
||||
template: number, // 0 - regular lat/lon
|
||||
}
|
||||
|
||||
export type GribMessage = {
|
||||
offset: number,
|
||||
size: number,
|
||||
version: number,
|
||||
title: string,
|
||||
meteo: MeteoParam,
|
||||
grid: MeteoGrid,
|
||||
bitsPerDataPoint: number,
|
||||
subType: string,
|
||||
conversion: MeteoConversion,
|
||||
sections: GribSection[],
|
||||
}
|
||||
|
||||
export type GribSection = {
|
||||
offset: number,
|
||||
size: number,
|
||||
id: number,
|
||||
}
|
||||
@@ -0,0 +1,49 @@
|
||||
export const fetchJson = (url: string, options = {}) => {
|
||||
return fetch(url, options).then(async response => {
|
||||
let responseCode = ''
|
||||
if (!response.ok) {
|
||||
responseCode = `error ${response.status}`
|
||||
}
|
||||
|
||||
let data
|
||||
let responseMessage = ''
|
||||
try {
|
||||
data = await response.json()
|
||||
if (data.error) responseMessage = data.error
|
||||
} catch (err) {
|
||||
responseMessage = 'Invalid JSON response'
|
||||
}
|
||||
|
||||
if (responseCode) {
|
||||
if (responseMessage) throw new Error(`${responseCode}: ${responseMessage}`)
|
||||
else throw new Error(responseCode)
|
||||
} else if (responseMessage) {
|
||||
throw new Error(responseMessage)
|
||||
}
|
||||
|
||||
return data
|
||||
})
|
||||
}
|
||||
|
||||
|
||||
export const fetchBuffer = (url: string, options = {}) => {
|
||||
return fetch(url, options).then(async response => {
|
||||
let responseCode = ''
|
||||
if (!response.ok) {
|
||||
responseCode = `error ${response.status}`
|
||||
}
|
||||
|
||||
let data
|
||||
try {
|
||||
data = await response.arrayBuffer()
|
||||
} catch (err) {
|
||||
throw new Error('Invalid ArrayBuffer response')
|
||||
}
|
||||
|
||||
if (responseCode) {
|
||||
throw new Error(responseCode)
|
||||
}
|
||||
|
||||
return data
|
||||
})
|
||||
}
|
||||
@@ -0,0 +1,47 @@
|
||||
import { ColorEntry } from '../grib/draw/constants'
|
||||
|
||||
type RGBu8 = [number, number, number]
|
||||
type RGBAu8 = [number, number, number, number]
|
||||
|
||||
export function interpolateColors(value: number, a: RGBu8, b: RGBu8): RGBAu8 {
|
||||
const color = a.slice(0).map((from, i) => {
|
||||
const to = b[i]
|
||||
const delta = (to - from) * (value/255)
|
||||
return from + delta
|
||||
})
|
||||
|
||||
return [...color, 255] as RGBAu8
|
||||
}
|
||||
|
||||
export function valueToColorThreshold(value: number, colorArr: ColorEntry[]): [number, number, number, number] {
|
||||
const entries = colorArr.filter(t => t.value <= value)
|
||||
|
||||
return entries.length === 0 ? colorArr[colorArr.length-1].color : entries[0].color
|
||||
}
|
||||
|
||||
export function valueToColorInterpolated(value: number, colorArr: ColorEntry[]): [number, number, number, number] {
|
||||
const minIdx = colorArr.length-1
|
||||
if (value >= colorArr[0].value) return colorArr[0].color
|
||||
if (value <= colorArr[minIdx].value) return colorArr[minIdx].color
|
||||
|
||||
let closeMax: ColorEntry = colorArr[0]
|
||||
let closeMin: ColorEntry = colorArr[minIdx]
|
||||
for (let i=0; i<colorArr.length; i++) {
|
||||
const currentDeg = colorArr[i].value
|
||||
if (currentDeg >= value && currentDeg < closeMax.value) {
|
||||
closeMax = colorArr[i]
|
||||
}
|
||||
|
||||
if (currentDeg <= value && currentDeg > closeMin.value) {
|
||||
closeMin = colorArr[i]
|
||||
}
|
||||
}
|
||||
|
||||
const maxDeg = closeMax.color.slice(0, 3) as [number, number, number]
|
||||
const minDeg = closeMin.color.slice(0, 3) as [number, number, number]
|
||||
const scale = Math.abs(closeMax.value - closeMin.value)
|
||||
const delta = 255*(value - closeMin.value)/scale
|
||||
const rgba = interpolateColors(delta, minDeg, maxDeg)
|
||||
|
||||
return rgba
|
||||
}
|
||||
@@ -0,0 +1,19 @@
|
||||
export type U8bits = [boolean, boolean, boolean, boolean, boolean, boolean, boolean, boolean]
|
||||
|
||||
export function u8ToBits(dec: number): U8bits {
|
||||
const str = (dec >>> 0).toString(2)
|
||||
const str8 = leftPad(str)
|
||||
const arr: U8bits = [false, false, false, false, false, false, false, false]
|
||||
for (let i=0; i<8; i++) {
|
||||
arr[i] = str8[i] === '1' ? true : false
|
||||
}
|
||||
return arr
|
||||
}
|
||||
|
||||
function leftPad(str: string): string {
|
||||
const padCount = 8 - str.length
|
||||
for(let i=0; i<padCount; i++) {
|
||||
str = '0' + str
|
||||
}
|
||||
return str
|
||||
}
|
||||
Reference in New Issue
Block a user