Fetch binary chunk and draw on canvas
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@@ -0,0 +1,43 @@
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type RGBAu8 = [number, number, number, number]
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const FOG: RGBAu8 = [254, 248, 0, 255] // 'fef800'
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const FOG_FREEZING: RGBAu8 = [194, 188, 0, 255] // 'c2bc00'
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const RAIN_LIGHT: RGBAu8 = [0, 255, 0, 255] // '00ff00'
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const RAIN_MODERATE: RGBAu8 = [0, 197, 0, 255] // '00c500'
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const RAIN_HEAVY: RGBAu8 = [0, 132, 0, 255] // '008400'
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const ICE_LIGHT: RGBAu8 = [255, 32, 55, 255] // 'ff2037'
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const ICE_HEAVY: RGBAu8 = [220, 0, 0, 255] // 'dc0000'
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export function categoricalRainColors(value: number): RGBAu8 {
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switch (value) {
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case 0:
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return FOG
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case 1*32:
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return FOG_FREEZING
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case 2*32:
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return RAIN_LIGHT
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case 3*32:
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return RAIN_MODERATE
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case 4*32:
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return RAIN_HEAVY
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case 5*32:
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return ICE_LIGHT
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case 6*32:
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return ICE_HEAVY
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default:
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return [255, 255, 255, 0]
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}
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}
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/* FROM CHATGPT
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0 = No rain
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1 * 32 = 32 (Drizzle)
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2 * 32 = 64 (Light rain)
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3 * 32 = 96 (Moderate rain)
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4 * 32 = 128 (Heavy rain)
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5 * 32 = 160 (Very heavy rain, if applicable)
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6 * 32 = 192 (Extreme rain, if applicable)
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*/
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export function hexToU8(hex: string): [number, number, number] {
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return [parseInt('0x'+hex.slice(0, 2)), parseInt('0x'+hex.slice(2, 4)), parseInt('0x'+hex.slice(4, 6))]
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}
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