Fetch binary chunk and draw on canvas
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import { apiHost } from '../../consts'
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import { fetchBuffer } from '../../helpers/fetch'
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import { valueToColorInterpolated } from '../../helpers/interpolateColors'
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import { GribMessage, MeteoConversion } from '../interfaces'
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import { WIND_SPEED } from './constants'
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import { rotateWind } from './windRotate'
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const CELL_SIZE = 12
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export function windDirectionArrows(
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imgData: ImageData,
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messages: GribMessage[],
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buffers: Uint8Array[],
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) {
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const [, metaU, metaV] = messages
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const { conversion: convU } = metaU
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const { conversion: convV } = metaV
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const [, bufferU, bufferV] = buffers
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const cols = imgData.width
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const rows = imgData.height
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const canvas = document.createElement('canvas')
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canvas.width = imgData.width
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canvas.height = imgData.height
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const ctx = canvas.getContext('2d')!
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ctx.putImageData(imgData, 0, 0) // draw wind speed color below direction
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const directions: number[][] = []
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const bytesPerPoint = metaU.bitsPerDataPoint/8
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const lambert = (messages[0].grid as any).lambert
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let rot_lat = lambert[0] / 1_000_000
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let rot_lon = lambert[1] / 1_000_000
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// rot_lat = -9999.0
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// rot_lon = -9999.0
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let reg_lat = 56.530592
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let reg_lon = -2.918742
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for (let row = 0; row < rows; row++) {
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directions[row] = []
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for (let col = 0; col < cols; col++) {
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const bufferI = (row * cols + col) * bytesPerPoint
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const encodedU = toInt(bufferU.slice(bufferI, bufferI+bytesPerPoint))
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const encodedV = toInt(bufferV.slice(bufferI, bufferI+bytesPerPoint))
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const windSpeedU = (convU.reference + encodedU * Math.pow(2, convU.binaryScale)) * Math.pow(10, -convU.decimalScale)
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const windSpeedV = (convV.reference + encodedV * Math.pow(2, convV.binaryScale)) * Math.pow(10, -convV.decimalScale)
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// const directionDeg = (Math.atan2(windSpeedU, windSpeedV)*180/Math.PI + 360 +45) % 360
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const directionDeg = rotateWind(rot_lat, rot_lon, reg_lat, reg_lon, windSpeedU, windSpeedV)[0]
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const directionRad = (Math.PI / 180) * directionDeg
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directions[row][col] = directionRad
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}
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}
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const gridH = Math.floor(directions.length/CELL_SIZE)
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const gridW = Math.floor(directions[0].length/CELL_SIZE)
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for (let row = 0; row < gridH; row++) {
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for (let col = 0; col < gridW; col++) {
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const directionAvg = true
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? getAvgDirection(directions, row, col)
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: getDirection(directions, row, col)
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const centerX = col * CELL_SIZE + CELL_SIZE/2
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const centerY = row * CELL_SIZE + CELL_SIZE/2
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const arrowLength = CELL_SIZE*0.9
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ctx.save()
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ctx.translate(centerX, centerY)
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ctx.rotate(directionAvg)
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ctx.beginPath();
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ctx.moveTo(-arrowLength / 2, 0)
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ctx.lineTo(arrowLength / 2, 0)
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ctx.stroke()
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const arrowheadSize = CELL_SIZE/4
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ctx.beginPath()
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ctx.moveTo(arrowLength / 2, 0)
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ctx.lineTo(arrowLength / 2 - arrowheadSize, -arrowheadSize / 2)
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ctx.lineTo(arrowLength / 2 - arrowheadSize, arrowheadSize / 2)
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ctx.closePath()
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ctx.fill()
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ctx.restore()
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}
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}
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return ctx.getImageData(0, 0, imgData.width, imgData.height)
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}
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function getDirection(directions: number[][], gridRow: number, gridCol: number) {
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const directionRow = gridRow * CELL_SIZE + Math.round(CELL_SIZE/2)
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const directionCol = gridCol * CELL_SIZE + Math.round(CELL_SIZE/2)
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return directions[directionRow][directionCol]
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}
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// in radians
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function getAvgDirection(directions: number[][], gridRow: number, gridCol: number) {
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let sumSin = 0; // Sum of sine components
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let sumCos = 0; // Sum of cosine components
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for (let row = 0; row < CELL_SIZE; row++) {
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for (let col = 0; col < CELL_SIZE; col++) {
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const directionRow = gridRow * CELL_SIZE + row;
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const directionCol = gridCol * CELL_SIZE + col;
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const directionRad = directions[directionRow][directionCol]
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sumSin += Math.sin(directionRad);
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sumCos += Math.cos(directionRad);
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}
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}
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// Compute the average direction
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const avgDirection = Math.atan2(sumSin, sumCos); // Result is in radians
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return (avgDirection + 2 * Math.PI) % (2 * Math.PI); // Ensure the result is in [0, 2π)
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}
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// actually calculates and draws wind speed
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export function windDirectionColors(
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encodedU: number,
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encodedV: number,
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convU: MeteoConversion,
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convV: MeteoConversion,
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) {
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const windSpeedU = (convU.reference + encodedU * Math.pow(2, convU.binaryScale)) * Math.pow(10, -convU.decimalScale)
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const windSpeedV = (convV.reference + encodedV * Math.pow(2, convV.binaryScale)) * Math.pow(10, -convV.decimalScale)
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const windSpeed = Math.sqrt(Math.pow(windSpeedU, 2) + Math.pow(windSpeedV, 2))
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return valueToColorInterpolated(windSpeed, WIND_SPEED)
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}
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export function windSpeedColors(
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encodedValue: number,
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{ reference, binaryScale, decimalScale}: MeteoConversion,
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) {
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const windSpeed = (reference + encodedValue * Math.pow(2, binaryScale)) * Math.pow(10, -decimalScale)
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return valueToColorInterpolated(windSpeed, WIND_SPEED)
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}
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export function fetchWindData(
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customMessage: GribMessage,
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gribArr: GribMessage[],
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): Promise<[GribMessage[], ArrayBuffer[], ArrayBuffer[]]> {
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const windU = gribArr.find(m => m.meteo.discipline===0 && m.meteo.category===2 && m.meteo.product===2 && m.meteo.levelType===103 && m.meteo.levelValue===10)
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const windV = gribArr.find(m => m.meteo.discipline===0 && m.meteo.category===2 && m.meteo.product===3 && m.meteo.levelType===103 && m.meteo.levelValue===10)
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if (!windU || !windV) throw new Error('Didnt found u/v components of wind')
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const section7u = windU.sections.find(section => section.id === 7)
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const section7v = windV.sections.find(section => section.id === 7)
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if (!section7u || !section7v) throw new Error('Didnt found binaru section for wind u/v')
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const uBinaryOffset = section7u.offset + 5
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const uBinaryLength = section7u.size - 5
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const vBinaryOffset = section7v.offset + 5
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const vBinaryLength = section7v.size - 5
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return Promise.all([
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fetchBuffer(`${apiHost}/api/binary-chunk/${uBinaryOffset}/${uBinaryLength}`),
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fetchBuffer(`${apiHost}/api/binary-chunk/${vBinaryOffset}/${vBinaryLength}`),
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]).then(([bufferU, bufferV]) => {
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const buffer = new Uint8Array(bufferU.byteLength + bufferV.byteLength)
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buffer.set(new Uint8Array(bufferU))
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buffer.set(new Uint8Array(bufferV), bufferU.byteLength)
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const messages = [customMessage, windU, windV]
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const buffers = [bufferU, bufferU, bufferV]
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return [messages, buffers, []]
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})
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}
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function toInt(bytes: Uint8Array): number {
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return bytes.reduce((acc, curr) => acc * 256 + curr)
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}
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